Wednesday, May 28, 2008
More Useful Gaming
12-year-old Hans Olsen saved himself and his sister from a charging moose using World of Warcraft hunter moves. More here at GotGame.com
That same month Paxton Galvanek saved two men at a car crash scene using medical training he received from the FPS America's Army. He had no prior medical training or knowledge and treated a serious wound to the driver. More here at Gamervision.com
Thursday, May 22, 2008
I love the World of War-Crack?
But this brings me to my point. As I re-installed WoW, I was reminded of an article I read a few months ago about Internet Addiction in the New York Times (picture left). More specifically, it was about a South Korean internet addiction rehab camp for youngsters. As the internet becomes more inextricably tied to our lives, the potential for abuse and addiction has grown at an incredible pace. The junkies of cyberspace didn't even exist fifty years ago, and now there a kids who log eight, ten, twenty hours a day and ODing (very isolated cases but ODing none the less).
Internet addiction has become a serious concern that has gained attention from the American Medical Association, networks and news outlets like CBS (click link for a quick vid), and by individual doctors like Dr. Kimberly Young who heads the Center for Internet Addiction Recovery campaigning for treatment and rehabilitation. The withdrawal symptoms are similar to those of alcohol and other drugs and can lead to unhealthy lifestyles.
I only hope that as I delve ever deeper into the world of WoW that I don't lose hold of my discipline and social life. As always, moderation is the key to maintaining balance, a mixture of good judgment and self-discipline.
Saturday, May 17, 2008
Interactive Media: How Far Can We Go
I think in light of the recent boom in the video-game industry, the term "interactive media" has gained a new significance. It describes mediums of entertainment that engage users on more than just a aesthetic or vicarious level. Lately, I've been thinking about the applications of "interactive media" and how they can effect the future of the gaming world.
Recently, I finished the Call of Duty 4 single player campaign ( I know, I know... but better late than never, eh?). To be transparent as a pizza grease napkin, I was fucking blown away by the cinematic value and the depth of the story. Though it was a bit short, the campaign drew me in and engaged me on a level that had never really clicked with me before. Even my room-mates were stunned watching while I played. They wanted to know how it ended. Thats how engaged they were in it. This brings me to my point, a new genre of video games that emphasize story and cinematic value first. A wave of movie-games... a new "interactive media."
Think about the possibilities. Some game developers have already started releasing games with an episodic type format with each adventure its own independent and self-contained story, yet still flowing with the greater vision of the game. Telltale Games has done this with their cult-classic psychotic (naked?) bunny and noir canine Sam and Max with a gushing response. Movie or tv-show type games with an emphasis on interactivity could be the next step. Movie/Games bought on-demand to be expierienced and watched by an audience, not just to be
played alone... in your room... with half empty Mountain Dews littering your desk.
There are some flaws with my new vision for the future. To mention, development time, costs of a full professional screen-writer staff, continuity issues for different outcomes in say a television series format, and target audiences, but hey, wouldn't you want to play the chase scenes in the Bourne Ultimatum?
Monday, April 28, 2008
"A Harrowing Experience" - An Excerpt From My Life
Highlights of the week: a quite pleasurable foray into Downtown L.A. to take visit some interesting places in one of my favorite shirts poignantly cut short by a dying camera battery, turning in a badly polished proposal for my retarded brainchild "Myrmidon," and Econ tests, on two different occasions, kicking my tender buttocks. Ooh, plus I finally got to catch Assy McGee last night.
Shooting news coming soon GTA4, Gears of War 2 vs. Army of Two, (Because we all know TPS is the bastard child of FPS) and a follow-up on Realism in Video Games. Perhaps more poetry.... who knows?
Monday, April 14, 2008
Ode to Halo 3: HD Dreams
HD Dreams
Take a step past that glowing Halo,
And enter the lobby, which is also the home
To the owned, the pwned and the stoned
Sometimes even the renowned
If only for one game and the next
Is up to you and you gotta be too legit to quit
Until you’ve interjected your own acerbic wit
To call that other guy a fag,
Insult his mother,
And call out
HEADSHOT!
And Deadshots, hotshots, and cheapshots
And any other kind of shot,
Like shotty-snipes on your favorite map
But everyone gripes cause they hate that type
And you got them all dead to rights
Locked into your sights
Except he ducks into that room and you die
And for sure he’s a leet hacker
(or slacker)
But hippieslayer won’t stop singing Journey
Chorus punctuated by explosive percussion
Or is it percussive explosions going a rat-a-tat-tat,
Harsh virtual metal pinging and scraping and penetrating
But not the good kind cause that would require a
Partner in person
And you see the dead come back to life to die again
Creeping and sneaking in a perfect posed
Crouch so different from the slouch on the couch
Who doesn’t feel the pain he inflicts on his pixilated pawn,
But instead yells inane, profane, and insane curses
At his monitor and at the assholes he sometimes calls friends
Remembered fondly in a tidy list on a glowing and slightly menacing menu
Dead Federalist
Itchnut
Ovvnage44
The Littlest Donkey
And they follow me into dreams
Spinning and pirouetting,
Lazily lingering in the air
Between streaks of vibrant viciousness
As orbs of potential pyrotechnics
And leashed luminescence
Burst like stormclouds in vivid Technicolor
(my dreams are not yet in HD)